I was reading this article about Overwatch on PC Gamer, this morning (http://www.pcgamer.com/the-future-of-overwatch-according-to-blizzard/), and I while I was reading about various issues concerning game modes and maps, an idea started to form: a hybrid game mode between king of the hill and payload.

We always push payloads one way: someone pushes it forward, someone tries and stop it. What if the cart started in the middle, and both teams could push it one way? It may be a bomb to destroy the red team spawn, it may be a cart full of Omnic spare parts to secure in order to maintain good relations that teams want to push to their spawn.
The firs scenario seems more interesting and balanced to me, since a payload closer to the spawn means less distance to travel in order to make a push. The second one would require something else to ensure balance.

It seems to me that this kind of game mode, along with the intelligent map design Overwatch is known for, would solve both the problem with organizing teams around an objective, and the "flag carrier" problem: a balanced team would still be required to capture and maintain control of the payload.

What do you guys think?

This is a cool idea and one of our Technical Artists actually prototyped this game mode internally. We had fun playing it but there were some issues. The main issues we ran into were related more to level design then the mode idea so we have this on our "revisit" someday list and hope to try some more prototypes to see if there is something fun we can dig out.

Thank you for sharing this!


A new core gamemode type that works as described is currently under the prototype name of "Push" was announced as part of the updates coming with Overwatch 2 at BlizzCon 2019.